Introduction


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    Welcome to Star Wars: Destiny, a game of galactic warfare and personal interaction.  What kind of game is it you say?  This is a Star Wars Sim, or Simulation. And you may be asking yourself, well, whats a sim? Simming is a game form, meaning that it is intended to be participated in. This participation is much like the participants in a standard role-playing game, with some important differences. In an RPG like D&D, players can choose what their characters will do, and use dice to determine success, while the opposition is played by the GameMaster, also with dice.

    Here we have two systems for play. The first is the "standard" system, based on a free-form role-playing structure. There are no dice and GMs are supplementary or unnecessary. You decide what your character is going to do, and you largely determine whether he succeeds. The opposition is played by other people just like you, who determine their success just like you do. Each of you have an equal say in what happens. Most of our rules are designed to address the fact that each of you want opposing things and there is no one to decide the outcome for you.

    This might seem like a strange way to play, but new players need to keep in mind that this is primarily about having fun. Your character does not have to win for you to have fun (he doesn't even have to live). People who are enthusiasts of role-playing games in general learn quickly to enjoy the act of playing as an end to itself, apart from what happens in our imagination during the gameplay.

    The second type of playing system we use is called "covert operations" because its focus is small-scale interaction, not necessarily the galaxy-wide naval and ground conflicts the first set of rules thrives on. Covert operations is much more like a traditional role-playing game with characters who have attributes and skills that improve their chances of success, as determined by the rolling of dice. While the players still tend to choose their own course of action, and will still be fighting each other frequently, the Gamemasters start to take a much more active role in directing play. They will help decide how difficult an activity is and what NPCs do and say.

    Simming is ment to be fun.  Although it IS a competition between the two factions, beating ones opponent into the ground isnt the main goal of the game.  Rather to enjoy yourself while your playing it, and to interact with people just like who, who want to get as close to living in the Star Wars galaxy as you do.